An at-a-glance showcase of the education programme’s learning topics, making it easy to link the resources to your school’s curriculum.
Great ideas on how to integrate the ‘Run the Railway’ game content into your teaching.
Tips and information to support you in using the ‘Run the Railway’ game and lesson plans with your class.
Innovative, practical lesson plans to support your pupils to develop key STEM skills.
Flexible, hands-on projects, related to the ‘Run the Railway’ game, that can be completed in class or at home.
Summary showing how ‘Run the Railway’ game links to the curricula across England and Wales.
Downloadable pupil certificates.
Overview of all the challenges within the ‘Run the Railway’ game – level of difficulty, supporting resources, ‘stretch’ questions, and curriculum links.
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Pupils read and understand a railway timetable, calculating the length of different journeys.
Pupils read and interpret measuring equipment in the driver’s cabin.
Pupils answer questions about bridges and the forces that act on them.
Pupils match the components of an electric circuit to their symbols.
Pupils work out whether changes to different foods in the station café are reversible or irreversible.
Pupils match materials to their properties, to decide which would be best for the construction of the train’s engine.
Pupils investigate the best high visibility clothing for engineers working near the tracks at night.
Pupils interpret a line graph showing the times and speeds of a train’s journey.
Pupils use coding to direct a character to select ingredients for a healthy menu in the train’s café.
Pupils use coding to direct a character along a route visiting the works of the great engineer, Isambard Kingdom Brunel.
Pupils label the different components of a model train.
Pupils use coding to direct a character along the shortest railway route between Newton Abbot and London.
Pupils learn about different types of bridges and work out the most suitable for each of four different locations.
Pupils use multiplication and percentages to work out how many customers will buy food from the train’s onboard café.
Pupils use coding to direct a character to buy electric circuit components for the construction of a new signalling system.
Pupils work out the correct ticket prices for different groups of passengers.
Pupils read and understand a railway timetable, identifying trains’ departure and arrival times.
Pupils sort the materials used in train construction according to their properties.
Pupils find examples of solids, liquids and gases used in train construction.
Pupils match fabrics to their properties, to decide which would be best for the manufacture of train seat covers.
Pupils work out the position of the shadow of a train driver’s cabin at different times of the day.
Pupils work out how different forces affect how a train travels along the track.
Pupils investigate how levers affect the amount of force needed to lift heavy construction materials.
Pupils calculate the perimeter and area of train seat covers to determine the amount of fabric needed for their manufacture.
Pupils calculate the best value offer on train ticket prices for a family.